![]() Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Up to that point, it was really fun, and I have to commend Zenovia Interactive on their effective graphical filters, which are a big part of the appeal.Your IP address has been temporarily blocked due to a large number of HTTP requests. I feel like I say this with a lot of games, but I really enjoyed Steel Assault until I didn’t anymore. This is a shame, because an effective slide would have made the higher difficulty levels much more tolerable. As is, I rarely used the slide effectively. The slide could stand to be a few frames longer, too. I would have preferred that the slide had a dedicated button, like A (which isn’t used for anything). ![]() In a feverish boss fight, that’s not a great combination. The problem here is twofold: First, the slide is ridiculously short and there’s a brief recovery period-you can’t really chain slides together and second, you have to press down and B to slide. In theory, Taro is invincible while sliding. My biggest knock against the game has to do with the slide. ![]() Several toggle-able options include a CRT filter, degree of CRT curvature, border art, and something called a “bilinear filter,” which gives the screen an additional layer of noise that I found exceedingly delightful. The game begins with a fun animated opening, and each level has its own title card. Steel Assault offers several difficulty levels, each an order of magnitude more difficult than the last.Īnother big part of the game’s charm is its commitment to the 16-bit aesthetic. That zipline will come in handy! If you die-and you often will-Taro will continue from the beginning of the last area he entered, which is usually on the boss’ doorstep. The boss fights are incredibly fun and require some inventive thinking on your part to avoid attacks. Some fun Contra-like segments have Taro utilizing a gun turret to take down aerial assaults, including a pretty awesome robotic monster. However, there are times where the difficulty seems to stem not from enemies that are themselves tricky to take down, but instead because there are so many enemies on-screen at once. You’ll also do a lot of melee combat, and your enemies are refreshingly diverse. Thankfully, the stages are quite short, and his health refills upon entering a new area. Taro has a good-sized health bar, but health pickups are exceedingly rare. The game moves at a very fast pace, and I found that I could beat Easy mode in less than an hour-although some of that time was repeating the final boss, who’s surprisingly tricky. He can attack while moving across the zipline, as well. The zipline really sets Steel Assault apart: Taro will often use it to bridge gaps between platforms, both horizontally and vertically. Tako Takahashi may not have the most complicated moveset in the world, but it gets the job done: he can double jump, slide for a few frames of invincibility, whip his energy whip in eight directions, and use a zipline (also in eight directions). Steel Assault looks and plays like an old 16-bit mascot platformer, and, personally, it reminded me of a GBA game. You play as Taro Takahashi, a soldier armed with a mean energy whip and zipline, out to defeat the evil General Magnus Pierce and his band cybernetic malcontents from taking over the world-which already appears to be in a post-apocalyptic age. Even though it’s fun and inventive, it also toes the line between difficult and frustrating. They’ve partnered with developer Zenovia Interactive to produce Steel Assault, a tough-as-nails but mercifully brief action platformer. It would seem that Tribute, the studio behind such wonderful games as Panzer Paladin and Mercenary Kings, has gotten into the publishing game.
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