![]() One noteworthy Advanced Edition update is that crew can now be assigned to particular workstations, with only one button tap required to send everybody back to their posts. While the latter is somewhat alleviated in the Advanced Edition by the addition of a new Clone Bay add-on that allows dead crew members to be revived (with a penalty to acquired skills), this is still almost assuredly a suicide mission. The Roguelike backbone of FTL comes in the form of the randomly-generated map of sectors and the constant threat of crew permadeath. Along the way, players will have to fight hostile ships, respond to random events, and generally scrounge for supplies to keep themselves operational long enough to get home. As they jump from sector to sector, a fleet of Rebel ships dogs their heels, sweeping across the galaxy like a swarm of locusts. Players control the crew of a Federation ship trying to deliver a vital data payload to their home sector. FTL is a strange hybrid of a thing: one part RTS, one part sim, two parts Roguelike, all white-knuckle frustration. And what a package it is.Ī bit of backstory. Why does this matter? Well, the iPad port also has all of those new tweaks under the hood. Subset Games has just released a free update for the original, dubbed FTL Advanced Edition, that gives players a slew of new options. However, this isn’t an inferior late-to-the-party port. A year and a half after its critically-acclaimed PC/Mac release, FTL: Faster Than Light makes the jump to iPad.
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