![]() I’m certainly nowhere near that stage yet.Īll I know is that while chopping trees, the leaf decay can generate Ents that can give you a nasty shock, but that they die fairly easily to axe slashing damage, which is conveniently the tool you’re most likely to have on hand while chopping trees. Yep, Terrafirmapunk keeps life -very- interesting, as compared to Terrafirmacraft with a slew of fantastic creatures.Īpparently, the devs of this modpack programmed all these various mobs with different behaviors and preferences and tendencies that one can learn. Over time, some of the movements become almost natural, as making stacks of axe heads and knifes is very useful in fending off the multitude of monsters that want to eat your face. In practice, it usually means a lot of wiki reading and memorizing of the correct shapes so that you don’t waste rocks with random experimentation that leads to nothing whatsoever. The idea, fairly reminiscent of smithing in A Tale in the Desert, is to take away all those bits that isn’t the thing you want and shape it into something as similar as it can get, given a pixelated 5 x 5 square. Clicking on each small square removes it. ![]() ![]() Right-click on two rocks held in the hand, and you bring up a knapping UI of 5 x 5 small stone squares. Yep, we’re recapitulating the Stone and Metal Ages in Terrafirmacraft (and Terrafirmapunk.) Pretty much all rocks can be used for knapping into stone tools, which is good because these tools are one’s very first stepping stones to better technology. The definitions of which I have to admit were handed back to my geography teacher decades ago – all I recall is that some types of rock are formed by many little rocks squishing together, and some from volcanoes and the last type I couldn’t tell you offhand if you held me up at gunpoint, but a more leisurely skim of Wikipedia says they are pre-existing rocks that have undergone -changes-, which more brings to my mind the image of rebellious adolescent/teenage rocks than layers of rock changing under tremendous heat and pressure.īottom line, in Terrafirmacraft, some rocks can be used for some things and other rocks can’t. Yes, Terrafirmacraft has 21 types of rock, classified into sedimentary, metamorphic, igneous intrusive and igneous extrusive ones. It’s not just the chests that are desirable in such a stark world, but I’ve happily plundered wooden -fences- with which to defend the perimeter of my home and -cobblestone- made of an igneous rock not present naturally around my base, just so I could make a brick oven out of the right kind of rock. Ruins dot the landscape, oftentimes filled with highly dangerous monsters beyond one’s capacity to conquer at present, but brave and sneaky plundering of them can yield rich reward. TerrafirmaPUNK (emphasis mine) neatly sidesteps the unending tedium of survival simulation by sprinkling with a generous hand a heavy helping of the fantastical across the countryside. Ultimately, no matter how interesting the individual systems of chopping trees, making fires or preparing meat and food might have been to read about, the actual grind tended to be a mite too slow-paced for me and there was rarely anything to look forward to in these simulationist survival games of “everyday life in a wilderness, where farming and making shelter is a full time job.” ![]() While I was impressed at how elaborately it changed vanilla Minecraft towards something more akin to Wurm Online or Unreal World or A Tale in the Desert – that is, along the lines that longer, more complicated and realism-simulating something is, the more rewarding and desirable it is – I was always lacking that little bit of oomph to get me over the initial learning curve of hardcore wiki reading. I’d tried Terrafirmacraft alone before, on and off. This week’s game obsession is a Minecraft modpack that blends Terrafirmacraft, a heavily simulationist mod conversion for Minecraft, with all things fantastical and steampunk.
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